C.S. Media

The official portfolio and blog of Conner Starkel


New ATP Logo and Project

American Traffic Props for LEGO Worlds now has a logo! Furthermore, it will soon have a project page here just like my Computers and More Mod does. Also I am starting a new project with some others to rip and analyze files from LEGO City Undercover for Wii U.  This project is expected to take quite some time (the longest part being acquiring the files) but shouldn’t distract me from my other projects.

Back to work I go!

ATP Logo

New domain and portfolio site!

As of February 1st, 2016, this blog has moved to http://blog.csmedia.x10host.com. If you are reading this, congratulations! You have successfully made it to the new site. Please update any of your bookmarks so that they point to the correct domain.

Furthermore, I now have a professional portfolio site. That site is located at https://starkel.us

I ended up deciding to move to x10Hosting from my previous provider as for the old domain was often being flagged for malware (due to the fact that it was a No-IP domain) and when ever I tried to get a new domain/site (which would had resided under a name such as csmedia.net76.com) with my old provider the site I received would constantly display ads that contained malware. Seeing that x10Hosting provides unlimited traffic, I decided to move to them.

Any old links that still use the old domain (http://csmedia.servehttp.com) should continue to work for at least 3-6 months.

Computers and More Mod – Version 1.4.3 Released

Version 1.4.3 (Service Release 1) of CAMM is now available. This update contains the following changes:

*Renamed Circuit Board to PCI Card
*Removed Old Files
*Updated thumbnail
*Updated New Technologies grant to require Economy Computers instead of Standard Computers
*Balanced document export income
*Prepared mod for upcoming updates

In other news, I need your feedback! There have been some plans to create expansions for CAMM that would be distributed as separate workshop items that require this mod. These expansions, which are designed to reflect on the “and More” part of this mod, may include planned and unplanned features such as video games, sensor systems, fire alarm systems, and more. Your feedback is needed to decide on what features to work on if any at all. If you have time, please fill out this survey: http://goo.gl/forms/ljNnBvlm6p

Lastly, here is a sneek peak of some new sprites for Version 1.5, can you guess what they will be for?

American Traffic Props – Version 1

I’m proud to release today the first version of the American Traffic Props for LEGO Worlds. This pack contains many props including traffic lights, crosswalks, intersections, and more! These props are in the LXFML format and should be installed in the same way as other models. If you are new to adding LDD models to LEGO Worlds, please read this thread for instructions: http://steamcommunity.com/app/332310/discussions/5/594820473983733928/. More information on all the props included as well as download links are below the screenshots.




Version 1 of this pack contains 22 props:

  • 2 Lane Roadways (Pictured above, in both city and residential variants) (Comes in solid line, dashed line, and single-direction passing line road marking variants)
  • 2-Lane Crosswalk (In both city and residential variants)
  • 2-Lane Raised Crosswalk (Residential variant only)
  • 2-Lane Curved Roadway (90° turn, in both city and residential variants)
  • 2-Lane Roadways with Driveways (Driveways on both sides of the roadway, 4 designs included, residential variants only) (City variants and other road markings coming in a future update)
  • Speed Bump (2-lane, residential variant only)
  • 4-way intersection (2-lane, in both city and residential variants)
  • 4-way Intersection with Crosswalk (2-lane, city variant only)
  • Street Lamp
  • Single-Lane Traffic Light (Design to be updated once LEGO Worlds supports more pieces)

DOWNLOAD: https://db.tt/VCQaNfl5

Stay tuned for information on Update 1 in the next few weeks. Have any suggestions or issues? Leave a comment!

Creative Commons License
American Traffic Props for LEGO Worlds by C.S. Media is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Sunday Special: Power Poles!

Good day all! Just got done with a 17 hour power outage today after a huge wind storm passed through the area. That being said, I got a bit bored and decided to mess around in LDD. I made some power poles for LEGO Worlds that come in both 2-line and 3-line variants. There are also variants of whether the pole has a transformer or not. Do be aware that these models don’t include power lines so you will have to build them yourself. If anyone wants to see more different types of poles let me know and I’ll see what I can do!

DOWNLOAD: https://dl.dropboxusercontent.com/u/109508761/ATP/CSM_PowerPole.zip


American Traffic Props Update: August 28th, 2015

Since it’s the end of the week, I would like to share some more screenshots of some of the new content coming soon. Model ripping has slowed down a bit as for the noesis script that Sluicer is working on will most likely be a better alternative for model ripping once the script supports textures so I plan on waiting until the update is available. As for the traffic props, many new road tiles as well as some other props have been added.




Version 1 of the American Traffic Props package will launch on September 5th. It will be available in an all-in-one package as well as separate downloads for each prop.

Coming Soon: American Traffic Props for LEGO Worlds

Good evening from the smoke filled state of Washington,

This weekend, I decided to take a break from model ripping to work on a new project, that project is to add American-style traffic props and road pieces to LEGO Worlds. I plan to add many things including freeway pieces, traffic control props, parking pieces, and more. While this project will likely grow quite large, I still plan to continue model ripping from LEGO Star Wars: The Complete Saga.

Here’s a preview of just some of the content that is complete:



LEGO Star Wars: The Complete Saga and the GHG

If you have ever have attempted to mod LEGO: Star Wars The Complete Saga, you may have discovered that the games characters don’t have any texture files. Unfortunately, the textures were embedded in the GHG model files themselves. A quick look at the STORMTROOPER_PC.GHG file confirms these suspicions.

Sure enough, after the 30 byte header of the GHG file, the header of the first texture file (DirectDraw Surface) begins with its image data following afterwards. Using a hex editor, it is possible to extract and edit each texture from the file. Below is the result of extracting one of the textures.

However, editing or extracting textures via this method can be extremely time consuming and difficult for modders who do not know how to use a hex editor. So, in hopes of finding a better way of extracting these textures, I resorted to IDA Pro and Hex-Rays to decompile the games executables in hopes of finding code that might assist me in extracting both the textures and the models. However, IDA quickly ran into trouble.


For some reason, IDA was unable to create any code from the data section, I pulled up the PE Sniffer from PE Tools and to my dismay discovered why IDA was unable to read the section.


The executables code was being protected by Armadilo. Someone over at TT Games was smart enough to add an anti-decompilier so that we couldn’t break into their code. I wasn’t going to waste time trying circumvent the protection so I decided to continue my search. Fortunately after digging through the forums, I found a tool that would extract the GHG’s into separate DDS and OBJ files.


In comparison with NinjaRipper, the tool is much faster and easier to use. However, the textures are not applied to the models so anyone hoping to use these files will need to reapply the textures themselves.


Also to my surprise, there are no tools that allow conversion back into GHG. It is my hope that Sluicer creates a tool to convert back or at least releases the source code for the GHG to OBJ software so that someone else may build upon that code to create a OBJ to GHG converter. For now though, I shall remain using NinjaRipper as for it provides a better output than Sluicers tool.

Back to model ripping I go!

Model Ripping Update: August 12th, 2015

Hello all,

Since my last post four more models have been ripped. Much to my surprise, these models came in many more pieces than I expected. I was also surprised to find the toll that ripping has already taken on my hard drive, despite the low number of characters that have been ripped, my folder where the rips are stored already totals 625 MB. It seems that the number of textures used in the cantina are to blame which each texture costing about 1-4 MB. There is also an issue with the battle droids where some of the parts of their legs are missing. I also need to fix the bartender as for I realized I have the wrong head piece (the current one has a different facial expression). In my next post, I will be discussing and diving into the structure and format of the unusual GHG models that The Complete Saga uses.

GHGs are painful,